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All warfare is based on deception

  • "TheBalkanPotato" started this thread

Posts: 37

Location: Croatia

Occupation: Student

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Tuesday, June 6th 2017, 11:46pm


Hello everyone, I wanted to ask if someone has information on how much does your conditioning increase damage, armor and other stats on your gear in percentage?

What I can tell from messing around a bit is that the stat increase depends on quality of the item and stat because I got some weird results when I did my testing so I think I've got this wrong. So, if anyone has done testing too or there is a post on it or something please tell me or share it here :)

There is no consistent percentage on gear when I tried to find out the exact numbers. But it varies between 15% and 35%, I think.

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-Niccolo Machiavelli


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Wednesday, June 7th 2017, 3:45pm

It increases the stats to what they'd be with the next color quality without conditioning, I believe.

A purple item with conditioning is the same as an orange without, orange with is red without, etc. I can't recall off the top of my head what the percentages based on color are. Want to say blue is 15%, purple 30, orange 50, and red 75.


Sunday, June 18th 2017, 8:38pm

its rly not varying btwn anything, u can test it on smth that has easily readable values, such as solitude, look how solitude's int %-based buffer changes when benched through different qualities
remember, u always add +1 to the quality lvl whenever the items durability is full and conditioning is reached even with 1 point
so it always reaches the next possible quality lvl, just like Franz said

as a tip, or a 'seed' for ur research ill add:
blue benched = 25% green clean quality
pink benched = 50% GCQ
orange benched = 75% GCQ
red benched = 100% GCQ
clean - read: original, pure (whatever expression u like the most)

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